software

Unity Engine

Adobe Photoshop

Substance Painter

Unreal Engine

Maya 3D

Adobe Audition

Sony Vegas

Adobe Illustrator

 

Unreal Engine

Unreal is my favorite engine and now I know it very well, I use bluprint where possible, otherwise I add nodes with simple C ++.

1/7

Various Projects

on Unreal

 

Unity Engine

I used Unity engine intensively in the academic year working mainly as a level design on the terrain of large maps in the M.A.R.S. project.

1/4

Various Projects

on Unity

 

Maya 3D

I studied Maya 3D recently thanks to tutorials and a course on Udemy, I have the knowledge to make artificial, organic forms and animation but I am still putting them into practice on the new game I working on recently.

First Prototype

of Character

 

I learned Substance Painter after Maya, for now I can easily create various simple materials.

Substance Painter

1/2

First Material

and model

 

Adobe Photoshop

I've always used Adobe Photoshop and I like to use it, I have an understanding of all the tools and good layer management. All the images that are on the site are the result of first Illustrator and then photoshop.

 

Adobe Audition

I have used Adobe Audition for all projects. I'm not a composer but I can easily create all the sounds a game needs.

sfx_ice_engine.mp3
Click.mp3
War.mp3
 

Intro Wakanda

Sony Vegas

I learned Sony Vegas for hobby but I also used it to create game videos. For example I put the intro of the Wakanda project to I am very proud.

 

I used Adobe Illustrator for create simple patterns, logos and  HUD. Is the software that I know how to use least among those listed because I always prefer to use photoshop wherever possible.

Adobe Illustrator

An icon