Unreal is my favorite engine and now I know it very well, I use bluprint where possible, otherwise I add nodes with simple C ++.
I used Unity engine intensively in the academic year working mainly as a level design on the terrain of large maps in the M.A.R.S. project.
I studied Maya 3D recently thanks to tutorials and a course on Udemy, I have the knowledge to make artificial, organic forms and animation but I am still putting them into practice on the new game I working on recently.
I learned Substance Painter after Maya, for now I can easily create various simple materials.
I've always used Adobe Photoshop and I like to use it, I have an understanding of all the tools and good layer management. All the images that are on the site are the result of first Illustrator and then photoshop.
I have used Adobe Audition for all projects. I'm not a composer but I can easily create all the sounds a game needs.
I learned Sony Vegas for hobby but I also used it to create game videos. For example I put the intro of the Wakanda project to I am very proud.
I used Adobe Illustrator for create simple patterns, logos and HUD. Is the software that I know how to use least among those listed because I always prefer to use photoshop wherever possible.